Showing posts with label Table Talk. Show all posts
Showing posts with label Table Talk. Show all posts

26 July 2013

NO Good Deed Goes Unpunished.

Personal Log: Cmdr. Kitsune Yamashita

[Feb 25, 2386 04:00] (Sec Lev 18)

Loc: Location Unknown

"Give us something to think about this week." Well, here we are and I hope we are all thinking. We are going to have to cooperate like never before to escape this one alive. We have made a very powerful enemy. He pulled of a very sophisticated and intricate operation and we are now facing a show trial, execution, and erasure from all records.

What we know:

  1. Garten has been destroyed. Anything powerful enough to take him out, can destroy us out of hand.
  2. This points to the snatch and grab operation happening back in the Orin system after the Rhynoan delegates disembarked from the Victory.
  3. There are enemy terran operatives on-board the ships, Anedra, Echolyn and perhaps the newly acquired Terran cruiser. There was a lot of spooky action.
  4. Lenny and Denabrago are alive but Denabrago has been heavily beaten.
  5. Tyreces is not in force restraints. However it is obvious he is not happy at all.
  6. Our adversary took us to easily so may underestimate our capabilities. Especially for Kitsune, Gunny, Lenny, and Denebrago. Who knows what augmentation Tyreces may be hiding.
  7. The Minister is frightened. I think she is operating under duress.
  8. We are looking at a political power play by Tyrece's rival. His plan will make Rhynoa uninhabitable. The indigenous population is expendable.
  9. All this will be hidden from the Rhynoans, Utosians, and Nye-Oren. If word of the genocide leaks their plan fails.
  10. I had a week's long block of meetings scheduled with the Nye-Oren, Utossian, and the Rhynoan Council. Hopefully it will raise questions. Paetra will wonder what is going on. Perhaps she will speak with Modayah and Nesche.
  11. With the fleet on point an armed fleet operation would not be effective.
  12. Hopefully they did not find all of our secrets.
  13. We are out numbered and I doubt we will have anyone risk their lives for us. Perhaps I'm too cynical, I'd love to be proven wrong.
  14. They have not pulled my jacks and since I have been aboard the Victory I have adapters to use Terran standard connectors. I can still interface with the systems. (hopefully).

Wildcards

  1. Phaerian invasion before we are executed.
  2. The Box shows up and the fun begins.
  3. The Nye-Oren and Utossians figure out what is happening and want a closer look.

26 April 2013

Low Tech, Rhynoan Style 01

Rhynoan Low Tech Vehicles.

One of the things I like about the world of Rhynoa is the range of civilizations on the world. On one end of the spectrum we see those who work flint tools and have just rediscovered fire. On the other end we see system wide space travel capability and hidden technology that is superior to Terran development. When on the surface of the planet you never know what you may run in to.

Here is a sample of some of the rarer Vehicles currently in use:

Kezhnet K.01 Auto-Gyro Scout

Kezhnet K.01 Auto-Gyro Scout
Kezhnet K.01 Auto-Gyro Scout Tech Level 5

Short Overview:

The Kezhnet K.01 Auto-Gyro Scout is a recent design created by the Kezhnet Brothers. Their current prototype is powered by two engines. The nose mounted tractor engine is a water cooled radial engine. The rotor engine is a water cooled four cylinder in-line engine. The rotor is a four blade configuration with steel reinforcement rods to improve stability. The semi-monocoque, plywood-skinned fuselage is strong if not light. There is already discussion about a redesign using steel tubing and stretched fabric to save weight.

Grapooz APC-FE1a Armored Car

Grapooz APC-FE1a Armored Car
Grapooz APC-FE1a Armored Car Tech Level 5

Short Overview:

Crude but effective in the wilds. The FE1a is at home where the ability to survive mega-fauna attacks is more important than directly engaging more advanced opponents. The Grapooz powered by a water cooled engine similar to a diesel. The flexibility of fuel source used can also be a deciding factor.

Early Rhynoan Submarine

Early Rhynoan Submarine
Early Rhynoan Submarine

Short Overview:

This vessel was found off the eastern coast of the Great Southern Sea. The submarine was steam powered. Tests run on the ship confirm that it had been repaired and recently in service.

18 April 2013

Rhynoan Battle Mechs 01

Rhynoan Armored Fighting Mechs.

I thought I'd share a few of the newly revised mech designs.

Night Wind T-6 Fire Support Mech

Night Shadow T-6 Fire Support Mech
Night Wind T-6 Fire Support Mech

Short Overview:

The Night Shadow T-6 Fire Assault Mech was built for long to medium range attacks It carried great firepower, speed, at the cost of armor. One of the most distinctive characteristics is the use of (AHC) Adaptive Heuristic Camouflage. The surface is bonded with a substrate which both reads the landscape, displays a shifting pattern based on the current surroundings. The surface is linked to imaging software which both stores patterns and learns what pattern matches the situation best. This cuts the processing tree allowing faster response time. Armament consisted of four plasma cannons, one large pulse laser array and a mass-driver.

Whirlwind T 4 Fire Support Mech

Whirlwind T 4 Fire Support Mech
Whirlwind T 4 Fire Support Mech

Short Overview:

The Whirlwind T 4 Fire Support Mech was built for long to medium range attacks It carried great firepower, speed, at the cost of armor. One of the most distinctive characteristics is the use of (AHC) Adaptive Heuristic Camouflage. The surface is bonded with a substrate which both reads the landscape, displays a shifting pattern based on the current surroundings. The surface is linked to imaging software which both stores patterns and learns what pattern matches the situation best. This cuts the processing tree allowing faster response time. Armament consisted of two Long Range Missile Launchers, four plasma cannons, one large pulse laser array and a medium range laser.

Morning Star T-6 Heavy Attack Mech

Morning Star T-6 Heavy Attack Mech

Short Overview:

The Morning Star T-6 Heavy Attack Mech was built for long to medium range attacks It carried great firepower, speed, at the cost of armor. One of the most distinctive characteristics is the use of (AHC) Adaptive Heuristic Camouflage. The surface is bonded with a substrate which both reads the landscape, displays a shifting pattern based on the current surroundings. The surface is linked to imaging software which both stores patterns and learns what pattern matches the situation best. This cuts the processing tree allowing faster response time. Armament consisted of two Long Range Missile Launchers, and three large pulse laser arrays.

Building the design around a larger fusion drive allowed the design team to create a winner.

The design was a good balance of firepower, speed, and armor, the larger platform allowed for a pilot and gunner on board and made for a more comfortable ride The crews loved the design because the addition of reactive armor increased chances for survival.

31 March 2013

Rhynoan Battle Tanks

More Rhynoan Armored Fighting Vehicles.

Things are heating up at the forge works. The range of Technology levels is on its way. I have a bunch of primitive vehicles to add once main operational units are covered.

Arvis MBT-1b Main Battle Tank

caption
Arvis-MBT-1b Main Battle Tank

Short Overview:

The Arvis MBT-1b Main Battle Tank design was a good balance of firepower, speed, and armor. One of the most distinctive characteristics is the use of (AHC) Adaptive Heuristic Camouflage. The surface is bonded with a substrate which both reads the landscape, displays a shifting pattern based on the current surroundings. The surface is linked to imaging software which both stores patterns and learns what pattern matches the situation best. This cuts the processing tree allowing faster response time.

Arvis XHT-1a Extra Heavy Tank

Arvis XHT-1a Extra Heavy Tank
Arvis XHT-1a Extra Heavy Tank

Short Overview:

Although the main battle tank design was a good balance of firepower, speed, and armor, there was a limit to improvement. A larger platform than the Main Battle Tank. The addition of reactive armor increased survivability.

Building the design around a larger fusion drive allowed the design team to create a winner. The single main gun was replaced with a dual gun modular installation. Communications and electronic warfare is handled by a networked system. Adding more room for the crew and two man heavy power armor team made for a more comfortable ride.

02 March 2013

New Graphics

First Look at New Armor Designs.

We have found large caches of armored vehicles on Rhynoa. If we expect a surface war it will be vital for us to break them out of storage. I've been working on a few examples for the game. I'll be posting them in the tech readout soon.

Rhynoan Light Armored Personnel Carrier

Rhynoan Light Armored Personnel Carrier

The light APC can carry a crew of two and up to eight troops in power armor. It is also used as a light reconnaissance vehicle. It is also employed in urban pacification and occupation missions.

Rhynoan Armored Personnel Carrier

Rhynoan Armored Personnel Carrier

The standard APC has more offensive weaponry and can carry a crew of two and up to ten troops in power armor. It is also used as a long range reconnaissance vehicle.

Rhynoan Armored Fighting Vehicle

Rhynoan Armored Fighting Vehicle

This Armored fighting Vehicle carries a crew of three. The need for extra power for the plasma cannon required installation of a small fusion reactor. It is primarily used as a light fire support vehicle vehicle.

17 February 2013

Thoughts on ETOU's Last Post.

Sit-rep: If Black-Enciviar returns on time:
Wave impact on outer system parameter
Countdown Est.: 298 Hr.
  • EHTOU

    Telescope schedule progress seems to be slightly ahead of schedule

    There's one little bit of sunshine!
  • Enciviar image/state projection usage

    Setting up CHIMERA transponders on RABOD station terminals (× 5) to define the parameter signal for a possible 'world system' jump Progress: as of last check (shortly before leaving on Tristippean mission), all in place except for one unit. Team requested to set unit up at station location rather than enter into the base and join in with the base's system, like the previous transponders were assembled. The station in question was adjacent to one of the non-working (or non-existing) stations, and is critically-located to complete the system.

    The advantage to splicing in with the RABOD is thus: The RABODs are all directly linked to the Echolynn controller; the RABOD system would tend to boost, strengthen the signal and relay, and actually being inside with the base system would provide both security and proofing against accidents, as opposed to setting the transponder up to the base 'antenna' system.

    We need to get the system online as rapidly as we can. We need as many long range eyes as we can get at the moment.We also need the time to integrate all our systems together for the jump.
  • Setting the main CHIMERA transducer unit at polar opposite from the main power output (Medaveral Sphere @ Echolynn Base) for powering a massive CHIMERA Unit placed by Victory sub-team; may need to plant at least a two-man crew to make any last-minute adjustments should the power run prove to be slightly off at time of launch.This would be a dangerous volunteer mission.

    Alternate: A psycho-kinetic attempt to shape the power parameter via mass-visualization A veerrrrrry long shot, which would entail the Iddry to link with each other, and afford the Gendoaw to provide the 'path' of the Medaveral power to be directed, as the coordinates are controlled by the Terrans (via the EHTOU-to-Chimera drive connection).

    There has been a team tasked with the installation. I woud prefer using robotics to handle this sort of mission, however I recommend asking for volunteers to handle the last minute adjustments.
  • Jump Logistics Calculated

    Has the group determined which, of the 2-4 possible target planets, they will try to jump/exchange with, should the situation go that far?

    Note: refer to the planet stat matrix sheet for specification match up to strengthen the jump formula odds.

    I've already posted the reasons I think Deshem is the best choice.I go with my previous proposal barring new evidence via ETOU or Enciviar observations.
  • Rynoan Surface Loose ends, etc. Low priority?

    Retrieve the land equipment (walkers, tank, vehicles, etc.) stored at Metchmer Depot.

    Retrieve the large ground-to-space carrier ship found by Thucydides crew in an abandoned, but sheltered compound on the surface.

    Retrieval has some merit, however we may be seeing surface action against Phaerian forces. Redeployment of them may be a point against removing surface weapons at this time.

    We may be looking at a new power force being created, We did not get a chance to see what sort of weapons they had on board the Nyad.

    The heavy carrier is a priority project. I have a crew there who have installed force field generators to protect the craft while we clear away the collapsing structure around it. If we repair the Thucydides we will most likely need to go through the Gendauw at New Bealdra to produce sections and systems in their robotic factories, Add any production we can do on Echolynn nd we can get closer to the window.

  • Suggestion: made at Summit: Does Echolynn wish to have a delegate (in other words) representative directly at the base? This may be useful for dealing with a future situation, should the jump occur

    This suggestion just posted as a bonus for those of you who are now reading it Regard or disregard the suggestion.

    I think they should be able to have a voice in the current situation. We can gain allies and increase production.
  • A Tyriceus suggestion Solicit the “Gendoaw” for any 'tips' or equipment they can provide to Ehcolynn, should Pharean troops begin popping up from the worm hole.
  • Another Tyriceus suggestion Form a plan of action to take place for when/if they return to the Quadrants

    Note: Will the base gather intel to see how far a possible invasion has sprung? How about contacting any resistance? Helping out a fellow USFC (non-Phaeran) member civ: the Utosians and Nye-Orins? Etc.

    Yes on Gendauw request, I agree on forming plans of action to cover possible situations. We have the best imaging systems available compared to the other USFC allies. I see us as becoming one of the big players in fighting back the Phaerians while keeping a coordinated front with the Utosian and Nye-Orins. I also see a case for helping the Gendauw reunification.
  • WILD CARD: interference from worm hole (Phaeran) Egress being heavily guarded by New Baeldran task squadrons

    Note: Estimation for turn-around quick visitation could occur no sooner than 4-6 days from the time the 'portal' was 'charged' by the Pharean on the surface.

    We need to get our guard up and be ready for a bumpy ride.
  • WILDCARD: Phaerans 'seeded' on Rynoa for some time, gathering info If possible, they may have some local allies ready to do their bidding should things 'change' as the situation progresses

    Could this possibly occurred without the Gendoaw knowing about it? They did seem surprised when Ardre informed them that there were dead Phaerans on board the POM-15 when the group first arrived on Echolynn. It is also how the Phaerans operate - get seeded, gather intelligence, and be patient.

    This is a problem. I have discuss surgical operations if we find Phaerian sympathizers. The implication that Rhynoa may be seeded is extremely worrisome. There are many places Pherians could have hidden around the globe.Digging them out if they have had a two hundreds year head-start could be costly.
  • Thucydides repairs Is a team currently working on assessing the damage repairs?

    Note: it may be handy to have an fully-functioning star-traversing (armed) ship in the arsenal, whether than not have one. In effect, two Terran functioning ships are better than one.

    A second combat ready star ship would be most welcome. Please see my earlier comment.
  • WILDCARD: Production

    Is a team currently working on repairing the base's functions in regard to mining operations to supply raw materials to build equipment parts, robots, etc.?

    So far, only Marcus O'Brian has confirmed the condition of the machinery down in the mines. It has not been assessed yet for working capability or status

    One of the tasks JOMM was tasked with was a survey and diagnostic of systems on board Echolynn.
  • WILDCARD: Echolynn inhabitants - intel?

    There are still a handful of humans that seem to be living in the echochamber.

    I recommend tasking a communication/negotiation team with broadcasting a message to the humans living in the echochamber. Once contact has been established We can send conference briefing and make contact.
Choices, choices, choices...tick...tick...tick...

That's my thoughts on things, If you have ideas throw us a bone.