26 April 2013

Low Tech, Rhynoan Style 01

Rhynoan Low Tech Vehicles.

One of the things I like about the world of Rhynoa is the range of civilizations on the world. On one end of the spectrum we see those who work flint tools and have just rediscovered fire. On the other end we see system wide space travel capability and hidden technology that is superior to Terran development. When on the surface of the planet you never know what you may run in to.

Here is a sample of some of the rarer Vehicles currently in use:

Kezhnet K.01 Auto-Gyro Scout

Kezhnet K.01 Auto-Gyro Scout
Kezhnet K.01 Auto-Gyro Scout Tech Level 5

Short Overview:

The Kezhnet K.01 Auto-Gyro Scout is a recent design created by the Kezhnet Brothers. Their current prototype is powered by two engines. The nose mounted tractor engine is a water cooled radial engine. The rotor engine is a water cooled four cylinder in-line engine. The rotor is a four blade configuration with steel reinforcement rods to improve stability. The semi-monocoque, plywood-skinned fuselage is strong if not light. There is already discussion about a redesign using steel tubing and stretched fabric to save weight.

Grapooz APC-FE1a Armored Car

Grapooz APC-FE1a Armored Car
Grapooz APC-FE1a Armored Car Tech Level 5

Short Overview:

Crude but effective in the wilds. The FE1a is at home where the ability to survive mega-fauna attacks is more important than directly engaging more advanced opponents. The Grapooz powered by a water cooled engine similar to a diesel. The flexibility of fuel source used can also be a deciding factor.

Early Rhynoan Submarine

Early Rhynoan Submarine
Early Rhynoan Submarine

Short Overview:

This vessel was found off the eastern coast of the Great Southern Sea. The submarine was steam powered. Tests run on the ship confirm that it had been repaired and recently in service.

23 April 2013

Meanwhile, Concerning Tyriceus...

Tyriceus Proclaims a New Experiment: 
Tyriceus has been concentrating his attentions on the Medavaryl Sphere. He's been pouring over everything he can dig up in the Echolynn’s Central Control Hub mainframe to learn as much about it as he can. Straightforward, Tyriceus believes he can attempt to build the next Chimera revision to carry off an end-point matterless exchange, whereby the exchange path will occur (currently the matter mapping pathway created by the EHTOU telescopic structuring system).

In theory is goes like this: the array of both physical parties to be exchanged is measured and determined to be within the 5% excess/stability rule.  When the process is initiated, their is already a "sub-structural" balance in place, which simultaneously draws the subjects' atoms to the vector line path of exchange. But if the Medavaryl Sphere can pump a simulated, equal gravitational charge to the equation, it will "fire" the process, and begin to move the approach subject toward the destination subject, and nearly simultaneously begin to move the destination subject toward the approach subject, thus causing the Chimera Effect of mass positional change. But, if during this falsely stimulated exchange the matter is cancelled, then the matter would theoretically 'pause' the process, and leave the approach subject at a point nearer to the approach subject, but not all the way there.

Tyriceus thinks that the Sphere could possible 'fool' the Chimera drive to begin the exchange, and then as long as the process is paused and allowed to 'step down' out of sub-space, the Chimera exchange would have the same effect as a space drive for traveling Parsec-like distances quickly. But, the exchange would have to be paused down before the mass actually arrives at the original coordinates (if it arrives, it will come out of sub-space too quickly, become unstable, and cause an explosion on par with an anti-matter to matter collision). He thinks that by using the Medavaryl Sphere to initiate sequence by applying a sensory ‘grav’ feed (false), and as long as the exchange is cancelled within a timed no-fail cross-over point (say, about 30-45 seconds or so in a step-down process), then the matter will not be released as energy, but retain its physical composure.  In short: the system would only be limited by the EHTOU plotting for navigations.

What's Been Transpiring in the Main Control Center?


Throughout the last week or so, JOMM and Tyriceus have gravitated back to put time at Echolynn's main control center hub.  JOMM has been running simulations based on the upcoming events that seem to be inevitable, to try and anticipate preparations. He has come up with a checklist of things that may be helpful to address:


1) Within the next two hours, it is strongly recommended to generate a Rhynoan draft or volunteer program of able-bodied surface dwellers for immediate induction to assist with manning the two orbital base stations' multiple functions (mining, applying agriculture measures to the wild-growing echosystem, manufacturing, flight and turret gunning training, etc.) for a crash course in apprenticeship. Include any and all with any space or aircraft experience.  Publish the call out to all Rhynoan Counsel members and have a quick medical/physical check, psychic profile and attribute program created and launched at these points. Cut it to transporting at least 200 able subjects (more if qualified) to be space-lifted and reported for duty within the cut-off time of 19 hours from this dictum.

2) Pilot inventory – how many do you have, what can they fly, and do they have back up? Prefer to have living pilots, or highly advanced AI units (very rare).

3) Inventory of global defense system: ground and air and orbital: How many ships?  Ground forces? Troops? Under whose command?

4) Massive scavenge campaign:  Urge all Rynoan counsel regions to create teams to scout out any local caches for war tech equipment. Most desired are orbital environmental suits, space breather units, vacuum-friendly firearms and ordinances, PGS (personal gravity stabilizers), emergency kits, pods, beacons, flares, radio communicators, pre-manufactured parts (JOMM can provide a catalog list of ancient ID codes for parts and maintenance kits)…imperative that teams are mustered and given enough time to perform a scav operation…all useable equipment must be available within 12-18 hours.

5) Retrieval of the ground-to-space large transporter (which was buried under a collapsed roof): A crew was sent a crew down about 3-4 days earlier. UPDATE: They’ve cleared the way and have also been working on the ship itself.  It will be very risky to attempt to take it into orbit, as it’s old and was exposed to years of atmospheric wear (albeit, in the shelter of its bunker).  However, the ground crew thinks it’s worth the risk to try and get it in orbit—if they do, and if they can get it to the ship yard they are confident that it can be fixed up good as new. They will use booster packs to help it leave atmosphere; if it flounders they will have to let it crash and abandon ship. Does the Party want to risk this now?

...more on this at game time.
EHTOU

18 April 2013

Rhynoan Battle Mechs 01

Rhynoan Armored Fighting Mechs.

I thought I'd share a few of the newly revised mech designs.

Night Wind T-6 Fire Support Mech

Night Shadow T-6 Fire Support Mech
Night Wind T-6 Fire Support Mech

Short Overview:

The Night Shadow T-6 Fire Assault Mech was built for long to medium range attacks It carried great firepower, speed, at the cost of armor. One of the most distinctive characteristics is the use of (AHC) Adaptive Heuristic Camouflage. The surface is bonded with a substrate which both reads the landscape, displays a shifting pattern based on the current surroundings. The surface is linked to imaging software which both stores patterns and learns what pattern matches the situation best. This cuts the processing tree allowing faster response time. Armament consisted of four plasma cannons, one large pulse laser array and a mass-driver.

Whirlwind T 4 Fire Support Mech

Whirlwind T 4 Fire Support Mech
Whirlwind T 4 Fire Support Mech

Short Overview:

The Whirlwind T 4 Fire Support Mech was built for long to medium range attacks It carried great firepower, speed, at the cost of armor. One of the most distinctive characteristics is the use of (AHC) Adaptive Heuristic Camouflage. The surface is bonded with a substrate which both reads the landscape, displays a shifting pattern based on the current surroundings. The surface is linked to imaging software which both stores patterns and learns what pattern matches the situation best. This cuts the processing tree allowing faster response time. Armament consisted of two Long Range Missile Launchers, four plasma cannons, one large pulse laser array and a medium range laser.

Morning Star T-6 Heavy Attack Mech

Morning Star T-6 Heavy Attack Mech

Short Overview:

The Morning Star T-6 Heavy Attack Mech was built for long to medium range attacks It carried great firepower, speed, at the cost of armor. One of the most distinctive characteristics is the use of (AHC) Adaptive Heuristic Camouflage. The surface is bonded with a substrate which both reads the landscape, displays a shifting pattern based on the current surroundings. The surface is linked to imaging software which both stores patterns and learns what pattern matches the situation best. This cuts the processing tree allowing faster response time. Armament consisted of two Long Range Missile Launchers, and three large pulse laser arrays.

Building the design around a larger fusion drive allowed the design team to create a winner.

The design was a good balance of firepower, speed, and armor, the larger platform allowed for a pilot and gunner on board and made for a more comfortable ride The crews loved the design because the addition of reactive armor increased chances for survival.

11 April 2013

Another Day at the Office.

Ship Log: Cmdr. Kitsune Yamashita

[Feb 14, 1386 time] (Sec Lev 12)

Loc: UTFS Victory in orbit around Rhynoa

Estimated Safe Launch Window Time: T-286 hr

Emergency Counsel Notes

Attending:

  1. Sir Venn Eskieye - Scior
  2. Vardragis Speos - Ulumad
  3. Ghodru Mateus - Balieum
  4. Julenis Ontarro - Lodesai
  5. Annice Airemae - Ceavelle
  6. Rep. Demerrin Corblum - ARCADYL Junction
  7. Geddora Paloshe - Parleme
  8. Paetra - Neew Bealdra
  9. Represenative Atum - Jenko
  10. Represenative from Iddry.
  11. Captain of the Niad

Meeting notes

  1. Creation of a unified system of government. Files/drafts sent to offices of all the above.
  2. Pettition for membership in the USFC.
  3. Emergancy meeting for coordinating relief efforts from the attack.
  4. The Sylvan Raids and growing resistence.
  5. Dropping comm dowels to inform less technological nations of the danger to the planet.

Communications:

Send official greetings to Accashi Frolenda and our regrets in his absence due to a sudden illness and physician’s orders. Offer any medical care assistance he might need. I welcome the House Regis, Sir Venn Eskieye and thank him capable consul in this time of change.

Send Rep. Jonath Cusalt of ARCADYL Junction my best wishes and thank him for a competent replacement in the upcoming deliberations. Please let Rep. Demerrin Corblum he is welcome on board the Victory. I will bring up the Sylvan raids and work on finding a measured response to this threat.

CC to O'Brien, command level officers on Echolynn base.

Contact Paetra, the Iddry and Ardrea about attendance.

Transmission Ends: